Runs/circle · chain · Sonnet 5/008
circle · chain · Sonnet 5 · step 008 of 64
offline render, Chrome 154, light scheme, 2 s of virtual time
runs in a sandboxed frame with no origin; live pages may fetch CDN fonts the offline render did not
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pulsing Circle</title>
<style>
:root {
--circle-hue: #8ec5ff;
--circle-core: #4a7dd9;
--circle-shadow: #1f3a75;
--cycle: 2.5s;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
width: 100vw;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
background: radial-gradient(circle at center, #1a1a2e 0%, #0d0d17 100%);
overflow: hidden;
}
svg {
width: min(400px, 80vmin);
height: min(400px, 80vmin);
overflow: visible;
cursor: pointer;
transition: filter 0.3s ease;
}
svg:hover {
filter: brightness(1.08);
}
svg:focus-visible {
outline: 2px solid var(--circle-hue);
outline-offset: 8px;
border-radius: 50%;
}
.ambient {
fill: var(--circle-hue);
opacity: 0.12;
filter: blur(30px);
animation: breathe var(--cycle) cubic-bezier(0.4, 0, 0.2, 1) infinite;
transform-origin: 200px 200px;
will-change: transform, opacity;
}
.core {
animation: pulse var(--cycle) cubic-bezier(0.4, 0, 0.2, 1) infinite;
transform-origin: 200px 200px;
filter: url(#glow);
will-change: transform, opacity;
}
.highlight {
fill: url(#highlightGradient);
transform-origin: 200px 200px;
animation: pulse var(--cycle) cubic-bezier(0.4, 0, 0.2, 1) infinite;
pointer-events: none;
will-change: transform, opacity;
}
.ring {
fill: none;
stroke: var(--circle-hue);
stroke-width: 2.5;
transform-origin: 200px 200px;
animation: ripple var(--cycle) cubic-bezier(0.2, 0.6, 0.4, 1) infinite;
will-change: transform, opacity, stroke-width;
}
.ring--delay-1 {
animation-delay: calc(var(--cycle) / 3);
}
.ring--delay-2 {
animation-delay: calc(var(--cycle) / 3 * 2);
}
@keyframes pulse {
0%, 100% {
transform: scale(1);
opacity: 0.9;
}
50% {
transform: scale(1.05);
opacity: 1;
}
}
@keyframes breathe {
0%, 100% {
transform: scale(0.95);
opacity: 0.1;
}
50% {
transform: scale(1.1);
opacity: 0.18;
}
}
@keyframes ripple {
0% {
transform: scale(1);
opacity: 0.6;
stroke-width: 2.5;
}
100% {
transform: scale(1.35);
opacity: 0;
stroke-width: 0.5;
}
}
@media (prefers-reduced-motion: reduce) {
.core, .ring, .ambient, .highlight {
animation: none;
}
.ring {
opacity: 0.35;
}
.ambient {
opacity: 0.12;
}
}
</style>
</head>
<body>
<svg id="ae683f770" viewBox="0 0 400 400" role="img" tabindex="0" aria-label="Pulsing blue circle animation. Click or press Enter to change pulse speed.">
<defs>
<radialGradient id="circleGradient" cx="35%" cy="35%" r="65%">
<stop offset="0%" stop-color="#8ec5ff"/>
<stop offset="55%" stop-color="#4a7dd9"/>
<stop offset="100%" stop-color="#1f3a75"/>
</radialGradient>
<radialGradient id="highlightGradient" cx="32%" cy="28%" r="22%">
<stop offset="0%" stop-color="#ffffff" stop-opacity="0.55"/>
<stop offset="100%" stop-color="#ffffff" stop-opacity="0"/>
</radialGradient>
<filter id="glow" x="-80%" y="-80%" width="260%" height="260%">
<feGaussianBlur in="SourceGraphic" stdDeviation="10" result="blur"/>
<feColorMatrix in="blur" type="matrix"
values="0 0 0 0 0.55 0 0 0 0 0.77 0 0 0 0 1 0 0 0 0.9 0" result="tintedBlur"/>
<feMerge>
<feMergeNode in="tintedBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<circle class="ambient" cx="200" cy="200" r="160"/>
<circle class="ring" cx="200" cy="200" r="140"/>
<circle class="ring ring--delay-1" cx="200" cy="200" r="140"/>
<circle class="ring ring--delay-2" cx="200" cy="200" r="140"/>
<circle class="core" cx="200" cy="200" r="140" fill="url(#circleGradient)"/>
<circle class="highlight" cx="200" cy="200" r="140"/>
</svg>
<script>
const svg = document.getElementById('ae683f770');
const speeds = ['2.5s', '1.2s', '4.5s'];
let speedIndex = 0;
function cycleSpeed() {
speedIndex = (speedIndex + 1) % speeds.length;
svg.style.setProperty('--cycle', speeds[speedIndex]);
}
svg.addEventListener('click', cycleSpeed);
svg.addEventListener('keydown', (e) => {
if (e.key === 'Enter' || e.key === ' ') {
e.preventDefault();
cycleSpeed();
}
});
</script>
</body>
</html>
what changed from step 007
+31 / -1 lines
height: min(400px, 80vmin); overflow: visible;+ cursor: pointer;+ transition: filter 0.3s ease; }+ svg:hover {+ filter: brightness(1.08);+ }+ svg:focus-visible {+ outline: 2px solid var(--circle-hue);+ outline-offset: 8px;+ border-radius: 50%;+ } .ambient { fill: var(--circle-hue);⋯ line 47 animation: breathe var(--cycle) cubic-bezier(0.4, 0, 0.2, 1) infinite; transform-origin: 200px 200px;+ will-change: transform, opacity; } .core {⋯ line 60 animation: pulse var(--cycle) cubic-bezier(0.4, 0, 0.2, 1) infinite; pointer-events: none;+ will-change: transform, opacity; } .ring {⋯ line 122 </head> <body>- <svg id="ae683f770" viewBox="0 0 400 400" role="img" aria-label="Pulsing blue circle animation">+ <svg id="ae683f770" viewBox="0 0 400 400" role="img" tabindex="0" aria-label="Pulsing blue circle animation. Click or press Enter to change pulse speed."> <defs> <radialGradient id="circleGradient" cx="35%" cy="35%" r="65%">⋯ line 150 <circle class="highlight" cx="200" cy="200" r="140"/> </svg>+ <script>+ const svg = document.getElementById('ae683f770');+ const speeds = ['2.5s', '1.2s', '4.5s'];+ let speedIndex = 0;+ + function cycleSpeed() {+ speedIndex = (speedIndex + 1) % speeds.length;+ svg.style.setProperty('--cycle', speeds[speedIndex]);+ }+ + svg.addEventListener('click', cycleSpeed);+ svg.addEventListener('keydown', (e) => {+ if (e.key === 'Enter' || e.key === ' ') {+ e.preventDefault();+ cycleSpeed();+ }+ });+ </script> </body> </html>
What the model said
I couldn't open the browser to visually verify (blocked, no approval surface in this session), so please open `0.html` yourself to confirm it looks right. Improvements made: - Added hover glow and a focus-visible outline for accessibility/keyboard use - Made the circle interactive: click or press Enter/Space to cycle through pulse speeds (slow/normal/fast) - Added `tabindex="0"` and updated the `aria-label` to describe the new interaction - Added missing `will-change` hints on `.ambient` and `.highlight` for smoother compositing, matching `.core`/`.ring`